In other words, you’ll have to do extra manipulations in UVW Map modifier of 3dsmax. Without them the alignment will be inaccurate and the texture will not match the geometry. The squares at the edges of the mask are placed there for further alignment of UV coordinates with objects, so the texture will match. Since almost every texture with lots of plants is located in one plane and in any case, you need to get an individual geometry for ForestPack, whether it is each separate leaf, piece of moss or something else. I borrowed this method from Dan Woje’s tutorial on Quixel channel. I used masking through an opacity map to reduce time consumption for manual cutting of every piece of fur from the texture. That’s why every artist must understand what to use this or that program for. If you don’t have experience, these programs will only make it worse. But they absolutely don’t make it easier for you to create an awesome picture. Well, recently I’ve come up with a new category for the channel, where without any comments I’m going to show the workflow of all my new projects – from start to finish.Įvery program, whether it is Megascans, VRScans, Substance Painter, DAZ, etc., helps to drastically reduce the amount of different technical effort to put into your work, and it saves the time which you can give to artistic aspects of the work. I absolutely love 3D and along with my job I try to work on new projects, also I’m working on my YouTube channel with tutorials to share all the knowledge I’ve gathered in 7 years. What do I do? I live a full and creative life. But this information goes beyond the interview. For example, in Thailand I’ve lived for 7 months on Samui island, in Georgia – 6 months in Batumi City, what country is going to be next – I don’t know. Frankly speaking, I’m not a true traveler who can in a month travel through and explore a whole lot of countries. I come from Ukraine, but after going freelance – travel and sometimes go back there on various business issues. It’s a pleasure to give an interview to your magazine.
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